![]() Stealing outfits or cargo presents no risk and you can freely take as much as your cargo space allows. You can only board using your flagship.īoarding a friendly ship will will repair the ship and give you a small reputation boost with that government, while boarding a hostile ship will allow you to plunder and potentially capture it. Disabled ships will show up as grey on the minimap and when you target them. Once a ship has been disabled, you can board it by targeting it and pressing the board key, B by default. There are three basic different types of weapons in Endless Sky: guns, turrets, and secondary weapons (missiles). Weapons with blast radius will deal damage to all ships in range of the blast. Shield Disruption will decrease the shield generation of the targeted ship. Shield Piercing allows a percentage of the damage dealt to go straight through the shields and damage the hull. Fuel damage is an attribute which is not used by any weapons in the game but can be used by modders.įuel damage will increase or decrease the fuel of the targeted ship. It will raise the heat of the targeted ship. Heat damage will be dealt by plasma weapons. It will decrease the energy generation of the targeted ship and can be a good way to disable ships. Ion damage will damage the ships electrical systems. Many of these can only be found on alien ships. The types of special damage are ion, heat, shield piercing, fuel, shield disruption, and area of effect. Some weapons also have special damage types. Different weapons have different values for how much shield or hull damage they will deal. ![]() Firing weapons uses energy and produces heat. You can purchase weapons which will do damage against other ships. There is no way to increase the amount of shields or hull a ship has. Regenerators will take energy and produce heat to function. You can purchase shield and hull regenerators which will repair those when you take damage. A ship will become disabled if its hull reaches 25%-10%, depending on the size of the ship. Article taken from Endless Sky, ships have both a shield value and a hull value. If you're after other similar games you should also check out Naev and the upcoming crowdfunded Cosmic Frontier: Override. The update is not yet on Steam though, as it appears the person who controls the Steam page can't currently be reached. You can download it free from the official site or Steam. Missions that fail to be instantiated print more informative messages in the error file.Quarg planets now have regional attributes to enable better targeting via missions.Some minor improvements were added to help support plugin authors and content creators: The "interrupt fast-forward" preference defaults to off.ionization) now respects the required minimum value of 0 Weaponry that alters the ship's status conditions (e.g. ![]() Ships that have no specified "drag" attribute default to 100, rather than causing crashes.Certain Navy shipyards now stock the Dropship.Differentiation between two Remnant engines' reversing capabilities.Better suggestions of possibly incomplete conditions in some missions' "visit" dialogues. ![]()
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